The year is 1492 and it's time to discover The New World, but this time you're driving!. Well, sailing actually. Take command of one of three different kinds of sailing ships and try to make it all the way across the Atlantic.
Each day you will need to make important decisions about your ship and your crew. There's not enough food and water for the trip, so deciding when to cut back on rations is key. Should you go for a burst of speed or repair the hull?. Every decision you make in The New World is key to your incredible voyage of discovery!.
Ship Shape - Your choice of sailing ships will make a big difference in your adventure. Try a fast ship and hope for good weather to do a quick sprint across the Atlantic, or go for a bigger ship with more sailors and supplies to try your hand at a rugged crossing.
Mouse Click on command icons to activate them (when lit), click on hourglass at bottom right to advance to next day.