In Submachine FLF (Future Loop Foundation) you find yourself locked in a padded room with only an ancient tape player at your feet. From this strange beginning unfolds an amazing mystery that you can solve in a world where memories are the key to the past, present, and future!
Once you've gotten the reel, go to the room to the right. Enter it. You'll see a password. Go upstairs. Go into the room with the picture of an owl. Click it. You will notice the number 215. Go back to the machine. Write in 215. You will see a mark. ...
Little easy. And if anyone needs help
Turn on the magnetophone, get the "key".
Open the door using the "key".
Go around the corner to find the "knife".
Go back to the padded cell and use the "knife" to cut one of the stiches on the wall....
Johny Rocket Fingers Date: Channel: Miscellaneous
User: screams
Description: Solve your way through this game as the ultra cool thug Johny Rocket Fingers.
SeeD Date: Channel: Miscellaneous
User: McKay
Description: SeeD is a short story about three children stranded in the desert. You, as the main character, has lost memory through dehydration and tries to remember your past.
Riddle School 3 Date: Channel: Miscellaneous
User: V1kram
Description: Help Phil escape from the high school using all of your point-and-click adventure game knowledge.
Submachine 4: the Lab Date: Channel: Miscellaneous
User: Jahpson
Description: The game in which with every puzzle solved, every chapter finished you fall deeper and deeper into mystery. Fourth chapter takes us to the heart of the submachine, the place where all questions will be finally answered.
Once you've gotten the reel, go to the room to the right. Enter it. You'll see a password. Go upstairs. Go into the room with the picture of an owl. Click it. You will notice the number 215. Go back to the machine. Write in 215. You will see a mark. ...
That was it?? The last 4 submachines that I've played took me an hour to figure out... This one took 15 minutes! What the heck???
yipeeeeeee
very easy once you get the hang of it
Little easy. And if anyone needs help
Turn on the magnetophone, get the "key".
Open the door using the "key".
Go around the corner to find the "knife".
Go back to the padded cell and use the "knife" to cut one of the stiches on the wall....
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